Feature Overview
Highly detailed meshes, materials and textures
The meshes, materials and textures have all been carefully crafted and polished so that they will look fantastic right up close or from afar in a variety of lighting setups. Place this in your next game project, or as a static asset in your cinematic animation or virtual production and it will be sure to capture your audience’s attention. The meshes total approximately 25,000 polygons, with 4k textures leveraged where appropriate.
Physics-based reel rotation
This machine uses physics-based reel rotation and braking, meaning that the result of each play is based on unreal physics simulation, not random number generation. This results in a more realistic mode of play.
Physics-based coin dispensing
Coins are dispensed onto the tray using physics, giving them a natural motion, with no two pay outs looking quite the same.
Customisable symbols
Don’t like the included symbols? Import your own textures and select them using drop downs. The Blueprint will automatically redraw the Reels and the Pay Table with your new symbols. You can use a total of up to 6 unique symbols.
Modify reel symbol placement
Want to change which symbols appear in which positions on each reel? Use the drop downs choose which symbols are assigned to each position on all three reels. The Blueprint will automatically redraw the reels for you.
Modify the winning combinations
Want to change which combinations of symbols constitute a win, and how much will be paid out? It’s as each as using drop downs to define a combination, and typing the number of coins you wish to be dispensed The Blueprint will automatically redraw the Pay Table for you.
Built-in Bet Multiplier
Want to allow players to raise the stakes and increase their bet? The bet multiplier feature allows the player to bet additional coins. If they win, the Pay Out will be multiplied by the number of coins that were bet.
Built-in Camera system
A cinematic camera rigging system has been crafted for when the machine is in use as a pawn. The camera will showcase the machine by smoothly moving, zooming and focusing on the areas of interest during interaction. This includes a feature to allow the player to zoom in and view the Pay Table to inspect the winning combinations.
Customisable paint colour
Want the machine to be Hot Pink? Sunburnt Orange? You got it. adjust the built colour parameter and watch it change, while keeping the material in tact. This will help provide some variation if you wish to put multiple machines in your map
Customisable logo
Changing the logo on the machine is as easy as using the drop down to select a texture in your project. Add your own logo to go with the theme of your project.
Clean animation
Animation logic for loading coins into the machine have been created for Animated coin loading and collection, moving the lever arm, and shifting the coin display.
31 Unique Sound effects
High fidelity real-world arcade machine recordings that were specially recorded for this project to match the aesthetic of the machine.
Customisable ‘Win’ Sound.
Want a specific sound to play when a win is detected? Add your sound to the project, and use the drop-down to select it.
Quick input bindings
Want to quickly drop the asset into your game, map your chosen inputs, and begin playing? A quick input feature has been crafted to allow you to do just that.
Premade widgets
A premade widget is including to display the players current balance. You’re welcome to add this to your project, or create you own.
Custom logic
Want to make a casino full of slot machines and give the player a global balance that is used across all machines? Want to make the machine to kick off your own custom event instead of dispensing coins upon winning? Want to disable automatic coin dispensing to allow the player to collect them via another method? The machine includes the options to switch certain features on or off, and dispatches a range of event dispatchers to allow you to easily integrate it with your project. Example maps have been include to demonstrate these use cases.
Design your own
Does the machine not fit the aesthetic of your game? The core blueprint has been designed as a template from which can derive your own machine, and construct using your own meshes.
And much, much more!
You are able to fine tune everything from how long each reel spins before stopping, time delay between each dispensed coin, switch between 4 predefined machine sizes, disable the glass panels, and much more.